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We can use GLM‘s implementation of GLSL’s mathematics functionality by including the header. GLM is a header-only library, and thus does not need to be compiled.
GLM PERMUTE VECTOR SWIZZLE SOFTWARE
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. Restrictions: By making use of the Software for military purposes, you choose to make a Bunny unhappy. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
GLM PERMUTE VECTOR SWIZZLE LICENSE
Licenses The Happy Bunny License (Modified MIT License)Ĭopyright (c) 2005 - 2017 G-Truc Creation Why some GLM functions can crash because of division by zero? When I build with Visual C++ with /w4 warning level, I have warnings. Where can I find the documentation of extensions? 7.1 Why GLM follows GLSL specification and conventions?.GLM Replacements for deprecated OpenGL functions GLM_FORCE_SINGLE_ONLY: Removed explicit 64-bits floating point types GLM_FORCE_UNRESTRICTED_GENTYPE: Removing genType restriction GLM_FORCE_EXPLICIT_CTOR: Requiring explicit conversions GLM_FORCE_SIZE_T_LENGTH: Vector and matrix static size GLM_FORCE_MESSAGES: Compile-time message system
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